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An outstanding glimpse to the future of videogames car damages

News | Tuesday May 29, 2012 by Milouse | 22758 reads |

Watch this video of where games car damages are likely to go in following years.

The team behind Rigs of Rods, an open source vehicle simulator you've probably never heard of, has unveiled its new car damage physics engine. The demo here use also CryEngine visual engine. This is not a game, nor a game project, but here you can see what future racing games developers will be able to use when they have enough power in console or computer.




Well, assuming they have the right to destroy licenced models as much as technology will allow them...

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message #11 | Saturday July 27, 2013 | AxaFin | Report
I've played a game with softbody physics and i got to say that playing the game reeally hard :( driving over a curb destroys your car easily :( and the physics were really weird :O
message #10 | Tuesday January 01, 2013 | TheOriginalCheezIt | Report
What would cockpit view be like?? I'm a little afraid to think about it.
message #9 | Thursday June 14, 2012 | nosalis | Report
looks great!
message #7 | Wednesday June 06, 2012 | Milouse | Report
I'm not 100% sure, but i think we will get highly detail damages even in games based on commercial model cars. We'll get that later than technology would allow, because manufacturers will fight against the idea. But games that don't include advance model damages will ultimately be disregarded by players, whether or not they include real car models. Market pressure will be too high against the manufacturer reluctance. This could takes a lot of year, though...
Edit: by highly detail damages, i don't mean high amount of damages. Cars in games will continue to get fewer amount of damage they would in real life.
message #6 | Monday June 04, 2012 | andyturneruk | Report
Do you really think that vehicle manufacturers will allow this to be done to their cars in videogames? I doubt people like Ferrari and other top brands will, and so if this kind of damage rendering is brought into GT5, I think we may see a vastly reduced number of cars in the game. I would welcome this into the game, but I seriously doubt some manufacturers will.
message #5 | Sunday June 03, 2012 | Milouse | Report
Yes, the slow motion is here to show the details. Speed and gravity are just simple values to change at will in a physic engine, and are thus not relevant to judge of its quality.
message #4 | Saturday June 02, 2012 | Sobie313 | Report
Figures, as soon as I say the moon, the stupid video says it's in slow motion...
Neat.  Make a game out of it.
message #3 | Saturday June 02, 2012 | Sobie313 | Report
:55  Um, where does that flip happen, on the moon?
No, no flames!  Just sayin' gravity looks a touch off, unless it's a rocket powered truck or something.
message #2 | Thursday May 31, 2012 | jplecas | Report
Finally!! a proper damage engine! It is beautiful :') I wonder how long until we could have something like this on a console
message #1 | Tuesday May 29, 2012 | Jubelis_ | Report
This + Gran turismo = WOW!!
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